Update Team Fortress 2 - 23.02.2010 by Cake
Aseara a fost lansat un update la Team Fortress 2. Acest update contine urmatoarele modificari:
Engine
Team Fortress 2
- Fixed servers being inappropriately delisted from the master server
Team Fortress 2
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated CTF_2Fort
- Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
- Moved the Blue team Sniper wall down to match the Red team Sniper wall
- Updated Russian localization strings
- Fixed the Pyro not being able to deflect enemy flares
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone
Wednesday 24 February 2010 - 11:26:07
Update Team Fortress 2 - 03.02.2010 by Cake
Aseara a fost lansat un update la Team Fortress 2. Acest update contine urmatoarele modificari:
Engine
Team Fortress 2
- Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
- Added new Highlander mode
- 9 players allowed per team
- Restricts each team to 1 of each class
- Use mp_highlander (0/1) to toggle off/on: default is 0
- 9 players allowed per team
- Added "bots" to the server's sv_tags convar if the server is running bots
- Fixed a weapon name localization issue
- Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
- Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit
- Changed to prevent Engineers from building on top of the shack in each base
- Fixed the map not ending correctly when using mp_timelimit
- Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start
- Improved clipping to prevent people from getting out of the map
- Optimized the map for better performance
- Fixed a case where players could open and get stuck on the starting gates before the round start
Thursday 04 February 2010 - 13:49:59
Update Team Fortress 2 - 27.12.2009 by Cake
Aseara a fost lansat un update la Team Fortress 2. Acest update contine urmatoarele modificari:
Team Fortress 2
Community requests
- Added 3 new hats that can be worn by any class
- Towering Pillar of Hats"
- Noble Amassment of Hats"
- Modest Pile of Hat"
- Towering Pillar of Hats"
- Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
- Added "Edit Loadout" button to the class menu
- Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
- Fixed Snipers being able to shoot enemies through gates
- Fixed Linux servers not properly reconnecting to Steam when they lose their connection
- Fixed stickies being destructible before they're stuck to something
- Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
- Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
- Fixed player health panels sometimes using the wrong animations for buffed or low health values
- Updated the net_showevents convar to be marked as a cheat
- Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
- Updated Italian localization strings
- Updated the custom TF2 fonts with Polish characters
- Updated CP_Gorge
- Added more cover outside of the initial BLU spawn area
- Added a forward spawn for the BLU team after Cap1 is captured
- Added another access point to the upper level from the front of the RED base
- Added more cover in the room just before Cap2
- Decreased RED team's respawn time while they own Cap1
- Fixed a few areas where players would sometimes become stuck
- Added more cover outside of the initial BLU spawn area
Community requests
- Added new options for the Invade CTF game mode flag. Default is 1
- 0 : No neutral time
- 1 : Flag goes neutral in 30 seconds (current behavior)
- 2 : Flag goes neutral in 1/2 the return time
- 0 : Increment score (current behavior)
- 1 : Increment capture count
- ForceDrop : Force the flag to be dropped if it's being carried by a player
- ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
- SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
- 0 : No neutral time
- Added new output to item_teamflag
- OnTouchSameTeam : Sent when the flag is touched by a player on the same team
- OnTouchSameTeam : Sent when the flag is touched by a player on the same team
Thursday 28 January 2010 - 12:11:58
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